In this paper, we introduce a spatially and directionally aware importance sampler for the rendering equation to accurately and flexibly capture the unconstrained complexity of a typical scene.
In this paper, we introduce inter-reflective Gaussian splatting for inverse rendering. We apply the full rendering equation without simplification and compute incident radiance on the fly using the proposed differentiable 2D Gaussian ray tracing.
A Reflective Gaussian splatting framework characterized with two components: (I) Physically based deferred rendering; (II) Gaussian-grounded inter-reflection.
In this paper, we propose to achieve 4D generation from directly sampling the dense multi-view multi-frame observation of dynamic content by composing the estimated score of pretrained video and multi-view diffusion models that have learned strong prior of dynamic and geometry.
A novel differentiable point-based rendering framework for material and lighting decomposition from multi-view images, enabling editing, ray-tracing, and real-time relighting of the 3D point cloud.
Combining the (coarse) planar rendering and the (fine) volume rendering to achieve higher rendering
quality and better generalizations. A depth teacher net that predicts dense
pseudo depth maps is used to supervise the joint rendering mechanism and boost the learning of
consistent 3D geometry.
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